Neal Stephenson’s Lamina1 Publishes White Paper On Building The Open Metaverse TechRadar

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Neal Stephenson’s blockchain tech startup Lamina1 today released a white paper on building the open metaverse. It’s quite a manifesto.

In the document, the company said its mission is to provide layer 1 blockchain, interoperability tools and decentralized services optimized for the open metaverse –– providing communities with infrastructure, not gatekeepers to build an internet. more immersive. (Stephenson will talk about the open metaverse in a fireside chat at our GamesBeat Summit Next 2022 event on October 25-26 in San Francisco. Use code Dean50 to get a discount).

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The effort includes new original content: Under active development at an early stage, Neal Stephenson’s THEEE METAVERSE promises a richly imagined interactive virtual world with an unforgettable origin story, according to the newspaper. Built on the Lamina1 channel, creators will come to experience Neal’s vision and stay to develop their own. Stay tuned for more details, the newspaper said.

Lamina1 said the metaverse represents the evolution of our online lives — the transition to rich 2D and 3D worlds in which we fluidly create, explore, socialize and transact. As we enter this bold new era of content creation and participation, we need to revisit centralized Web2 business models to
creators and consumers with greater agency, ownership and privacy. A creative community free to innovate and transact will result in a thriving economy. Lamina1 provides critical infrastructure to
enable the trillion-dollar saving of the open metaverse.

“The strength of Lamina1’s technical foundation will be validated by the ability of our own creator, Neal Stephenson, to deliver his inspired and principled vision of what the Open Metaverse can be. We use history as a powerful tool to contextualize and drive the creative and technical development needed to build a virtual universe infused with humanity,” the white paper states.

Writing in the paper, Stephenson said: “Inexorable economic forces are pushing investors to pay artists as little as possible while steering their creative output in directions that involve the least financial risk.”

The goal is to correct the sins of the past. The newspaper says Web2 ushered in a period of rapid innovation and unprecedented access to entertainment, information and goods globally. Streamlined tools and user-friendliness have brought creators and innovators to the web in droves to create
showcases, engage and transact with their customers.

Owning and controlling this growing ecosystem of personal content and data has become a critical and lucrative endeavor for large corporations. Consumer behavior, recorded on the company’s centralized servers, offered constant, insider insight into how to monetize human emotion and attention, Lamina1 said.

The sins included:

  • Digital disruption, followed by corporate opportunism, reset the value of creative IP and negatively impacted the creative process
  • Agencies and intermediaries embezzled maker revenues
  • Data has been harvested, sold, trivialized and misused
  • Naivety and convenience have been exploited
  • Family photos have become session bait for an insatiable advertising model
Peter Vessenes (left) and Neal Stephenson are the founders of Lamina1.

At its best, Web3 envisions a better world through thoughtful redesigning of our online lives, instituting a stronger defense of our interests, freedom and rights, the company said. Just as Web2 flourished with the maturity of tools and services that provided creators and consumers with ease of use, the open metaverse will benefit from open protocols for payments and data, and a set of interoperable decentralized services to support virtual worlds. Lamina1 will be the rallying point for an ecosystem of open source tools, open standards, and enabling technologies designed and co-developed with a vibrant community of creators.

“We are creators. We are builders,” the company said. “We are passionate about the potential of Lamina1 to change the way we create and monetize the next generation of content, and we share the needs and interests of our fellow Open Metaverse enthusiasts. We invite you to join us in building the most powerful network of creative people on the planet.

The report noted the progress of games to the metaverse with hundreds of millions online. Globally, spending on virtual goods reached approximately $110 billion in 2021, with nearly 30% attributed to virtual equipment for our virtual selves. It also gave a nod to McKinsey, who predicted the metaverse will be worth $5 trillion by 2030.

At the same time, Lamina1 said we’ve seen a movement of empowerment among creators and consumers around data privacy, transactions and asset ownership. The near-relentless news of data misuse is educating new consumers about the liberal data and privacy practices of mega-platforms. Those who use these services are increasingly aware (and wary) of how their virtual identities will be stored, tracked and trivialized online –– with 74% of American internet users saying they are over
concerned about their online privacy than they have been at any time.

Additionally, Lamina1 said that in a world where today’s biggest platforms are offering to take almost half of all
revenue from sales on digital assets and experiences made by creators in the metaverse, many are looking for alternative avenues to monetization and publishing in this new online era. Case and point – the past two years have seen unprecedented Web3 growth, with creators turning to NFTs to provide direct access to their markets. In 2021, collectors sent over $41 billion to online marketplaces and over $37 billion in the first half of 2022. Ethereum’s ability to provide Web3 functionality to creators (although limited), as well as security and consumer anonymity, grew the market nearly 200x between 2020 and 2021, with NFT sales skyrocketing from $100 million to $18 billion. Last year, the OpenSea live market generated almost 60% of these transactions, but NFTs are also increasingly used to create and monetize entire virtual worlds.

To fully realize the needs and complexities of an ever-expanding metaverse, the next era of digital property will need to include deeper integrations of persistent digital objects, virtual real estate, and interoperability services that broaden the foundations and directly address the needs of those building it, Lamina1 said. As this new digital economy crystallizes, so does the potential for reinventing the financial systems and the fundamental structures that power it. In its early days, the success of this movement
depends on the conviction of companies, creators and consumers to demand something different.

Lamina1 said it approaches the open metaverse with a multi-pronged approach: layer 1 blockchain, metaverse as a service (MaaS), community economic participation, and incentives and original content.

Jamil Moledina signed copies of Neal Stephenson's books.
Jamil Moledina signed copies of Neal Stephenson’s books.

Lamina1 said it uses a high-speed Proof-of-Stake (PoS) consensus algorithm, customized to meet the needs of content creators –– providing creative provenance and enabling attributive and behavioral characteristics of a object to be minted, personalized and composed on -chain.

“We chose to start with Avalanche, a robust generalized blockchain that offers the industry’s most scalable and greenest chain for managing digital assets to date. This starting point provides Lamina1 with a flexible architecture and extensible platform to support our goals for data storage, interoperability, integration incentives, carbon footprint operation, messaging, privacy , large-scale payments and identity,” the white paper states.

Lamina1 said his work on Metaverse Services will explore the creation of a Metaverse Browser and will align with the Metaverse Standards Forum.

To gain community support, the company does not align with Big Tech.

“We march waving the pirate flag at the forefront of the cultural movement, asking creators and consumers to join the fight for greater agency and ownership – the fight for an economy imagined, produced and owned by its creators,” said Lamina1. . “It’s going to be difficult and it’s going to take courage, but the benefit of providing a manufacturer with direct access to their market is staggering.”

The document added, “At Lamina1, we believe two things will fuel the expansion and growth of the metaverse.
–– a simple, principles-based approach to serving a diverse, open, and empowered community of creators, and a powerful ecosystem of content and experiences that will drive fans and funding directly to the platform.

Regarding the roadmap, the company revealed the following, subject to change:

2022

  • V1 Litepaper Released September 2022
  • Engine/web SDK & Wallet Alphas October 2022
  • Testnet November 2022
  • MVPAlpha Browser December 2022
  • EVM+ ⍺ December 2022
  • Initial studio demos December 2022

2023

  • Engine/Web SDK & wallet Betas January 2023
  • Blockchain Recompose January 2023
  • Pre-production of the original game begins in the first quarter of 2023
  • Betanet Q1 2023
  • MaaS MVPAlpha Q1 2023
  • Studio launches Q2/3 2023
  • Main network Q2/3 2023

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Neal Stephenson’s Lamina1 Publishes White Paper On Building The Open Metaverse TechRadar


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