Whether BitCraft may sound like Bitcoin, the MMORPG from the Clockwork Labs studio has no plans to integrate crypto-assets or NFTs into its gameplay, even though speculation may be based on playful motivations.
This is one of the hot trends: using blockchain technologies to monetize MMORPG universes through crypto-assets or by trading items through NFTs. A trend so significant currently that the MMORPG BitCraft seems confusing: “BitCraft” would sound like “BitCoin”, so the studio’s MMORPG project Clockwork Labs clearly attracts speculators. The development team has therefore just published a long post to specify thatno plans to integrate crypto-assets or NFTs into BitCraft is not on the agenda.
And the clarification being made, the co-founder of Clockwork Labs especially takes the time toexplain this choice. And as often, the lighting is interesting to read.
The craze for crypto-assets in games
After a technical reminder of what crypto-assets and NFTs are on the blockchain (more or less spreadsheets subject to strict writing rules to classify data), the post focuses mainly on the current craze for some gamers and developers for integrating crypto-assets into games.
Why do crypto-assets find their place so easily in gaming universes? According to the studio, no doubt because the speculative engines linked to crypto-assets and those of MMORPG game mechanics have a common point which is an acronym: “ FOMO “, for fear of missing out, the fear of missing out on an event. A speculator’s fear of missing out on a crypto-currency that could drastically gain in value and prompting investment “just in case”, a studio’s fear of missing out on a new trend that could turn out to be very lucrative and get started too late, or a player’s fear of missing out on an in-game event like a world boss or a PvP raid and the promise of rewards that encourage staying connected to an MMORPG. The mechanic is known in psychology to be a strong motivator and developers of crypto-assets like MMORPG developers use it – sometimes too much.
The founders of Clockwork Labs are aware of this and admit to using it also in the gameplay of BitCraft (for example by imagining unique events or by hiding secrets in the game universe and pushing players to discover them). However, they also believe that it’s all about measurement: it’s one thing to tickle the curiosity of players to discover a secret in a video game, it’s another to use it to encourage speculators to invest their savings.
A game should be fun
The objective of the Clockwork studio is based on the fact of making a “fun and durable” game. Its founder says he has no intrinsic problem with a technology (like blockchain), but points out that ” fun is not a question of technology, it’s a question of game design and feelings among players “.
He pursues : ” my problem with cryptocurrencies, I suppose, is not with cryptocurrencies per se (modulo energy usage), but the fact that they are used almost exclusively to stoke FOMO stakes so to attract players or drive up the prices of hypothetical NFTs and it’s all about the money rather than making a good game. It doesn’t increase the longevity of the game, it doesn’t make the community healthier, it doesn’t make the game more fun. In fact, experience so far shows that it has been quite the opposite. For these reasons, we are currently of the opinion that integrating cryptocurrencies into BitCraft would not help us achieve our goal. “.
However, the economic stakes (in-game) remain one of the important mechanics of the MMORPG. He pursues : ” let me add the next point. BitCraft is a game fundamentally about economics and trading. (…) The main objective of the game in BitCraft is to rebuild a civilization with other players. It involves buying, transporting, and selling in-game goods. It involves a system of free trade and all the complex game mechanics and social issues that come with it, including speculation. I think speculation can be fun to some degree, as long as everyone is honest about what they’re doing: playing a fun game. The key word, in my opinion, is measurement. Feeling excitement and suspense is fun. Being afraid of losing your home or risking your financial future is not. “.
When the project was launched, Clockwork chose to finance itself from investors, so as not to have to resort to alternative financing models such as crowdfunding or the sale of NFTs. And to conclude: “finally, this approach seems much healthier to me for the game and for the community”.
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No NFTs or crypto-assets in the MMORPG BitCraft
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