Video games. NFT: gamers won’t be bamboozled

For years, Christian Lantz practiced Stalker, a first-person shooter set in Ukraine in a post-apocalyptic landscape and whose immersive scenarios have made it a great success. When the 18-year-old high school student learned that a sequel was coming out in 2022 [douze ans après le dernier volet en date, Call of Pripyat]he immediately knew he was going to buy it.

But everything changed when GSC Game World, the Ukrainian studio behind the game, announced earlier this year that the new Stalker [sous-titré Heart of Chernobyl] would offer non-fungible tokens [“jetons non fongibles”]Where NFT. And that it would be possible to buy and sell them in the new opus, for example clothes for a character. According to the company, this novelty is a “decisive step” to the virtual world called metaverse.

Christian was furious. He joined thousands of fans on Twitter and Reddit who raged against the intrusion of NFT in the sequel to Stalker [prévue pour décembre 2022]. According to them, the studio is simply trying to extort money from them. The mobilization was such that GSC quickly backpedaled and gave up on his plan to NFT. “The studio was abusing its popularity, says Christian, who lives in [l’État canadien de l’]Ontario. They’re obviously looking to make numbers instead of sticking to quality play.”

Crypto fever

For more than a year, the crypto craze has been at its height. The price of cryptocurrencies like bitcoin and ethereum has skyrocketed. Virtual assets like NFT are booming. Twitter co-founder Jack Dorsey recently renamed one of his businesses Block in honor of the blockchain, the blockchain, that is, the decentralized computer protocol on which crypto currencies are based. Melania Trump has auctioned off NFT of his own. Proponents of the technology hope it will revolutionize every industry, from finance to social media to art.

But for others, it’s all going too far, too fast. In their eyes, cryptocurrencies and the assets derived from them, such as NFT, are a digital version of the Ponzi scheme and feature artificially inflated prices. Some wonder if cryptocurrencies and blockchain, which are fuzzy concepts, will have little long-term utility.

Nowhere is this discontent more pronounced than among gamers, where debates over all things crypto have escalated between users and major studios like Ubisoft, Square Enix and Zynga. Gamers have generally won their way, at least so far. “We give trendy concepts to people”, estimates Mutahar Anas, a gamer and youtubeur who has three million subscribers. According to him, those who want to integrate the NFT at video games “trying to sell us pixie powder”.

Transfers from one game to another?

In recent months, at least half a dozen studios have announced plans to add NFT to their games or declared to think about it. These virtual assets, which are certif

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The New York Times (New York)

With 1,600 journalists, 35 overseas bureaus, 130 Pulitzer Prize winners and some 5 million total subscribers, The New York Times is by far the leading daily newspaper in the country, in which one can read “all the news that’s fit to print” (“all information worthy of publication”).
It is the reference newspaper of the United States, insofar as the televisions consider that a subject deserves national coverage only if The New York Times Trafficking. Its Sunday edition (1.1 million copies) is distributed across the country – including The New York Times Book Review, an authoritative book supplement, and the unequaled New York TimesMagazine. The Ochs-Sulzberger family, which in 1896 took control of this newspaper created in 1851, is still at the head of the centre-left daily.
As for the web edition, which boasts more than 3.7 million subscribers in October 2019, it offers everything you would expect from an online service, plus dozens of specific sections. The archives bring together articles published since 1851, which can be consulted online from 1981.

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Video games. NFT: gamers won’t be bamboozled

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