Why are Warhammer MMORPGs closing their doors? After Warhammer: Age of Reckoning shut down in 2013 due to a license agreement issue with Games Workshop, the release of the unique mobile MMORPG Warhammer: Odyssey gave fans of the game some hope. franchise. This time, the fault lies not with Games Workshop, but rather with the developer Virtual Realms, which could not recover from the stagnation of updates, mounting accusations of development and a hack. massive damage that not only damaged Warhammer: Odyssey, but also Virtual Realms’ other MMORPG title, Celtic Heroes.
Warhammer: Odyssey showed promise when we first tried it in February 2021. The classes and combat were particularly enjoyable. The game did not feature autoplay, which is rare for mobile MMORPGs. The game’s soft launch, which began in February 2021, continued as the game was far from complete, even when the game was shut down in mid-March due to a security breach. This security breach came at a time when the virtual realms development team was accused of devoting its resources to the development of alternative titles instead of fulfilling its obligations to complete Warhammer: Odyssey.
Virtual Realms took to their Discord to address the concerns, stating that the game they’ve been engaged in, Legends of Elumia, a Play to Earn game, is a third-party title, and because it’s not not a Virtual Realms title, their work on this one was limited, which basically translates to “our assistance on this project did not affect our other games.” Rumors have swirled about exactly what happened, especially regarding the hack that took down the two flagship Virtual Realms titles. According to a now-deleted Discord message, the team has confirmed that both games’ source code and database information was stolen during the security breach.
An anonymous source said Legends of Elumia code was also stolen in the breach, which calls into question the degree of Virtual Realms’ involvement in the new blockchain title in development. The source went on to cite the circumstances under which, before the Warhammer: Odyssey discord was shut down, the team began banning people who made connections between Warhammer: Odyssey and Legends of Elumia. In the now withdrawn Legends of Elumia whitepaper, there were clear indications that the Legends of Elumia team was made up primarily of members of the Warhammer: Odyssey team.
Questions remain as to why the team felt the need to keep their involvement in Legends of Elumia a secret, but in light of the recent hack that damaged popular mobile title Celtic Heroes, which was sold to DECA Games in February but not yet fully transitioned, and the Games Workshop title still in development, it’s probably best that Legends of Elumia investors and players don’t find out about the hack that led to the loss of the source code not only the flagship game of Virtual Realms 2, but also the game they are looking forward to. This is particularly disconcerting after a series of high-profile hacks have stolen hundreds of thousands, if not millions of dollars worth of crypto-tokens over the past few months. Virtual Realms’ involvement in an upcoming game doesn’t bode well if the rumors are true and their source code has been compromised.
After bringing in a third-party security provider, Virtual Realms ultimately decided to abandon the project altogether. According to their latest official message, the “unprecedented business complications” caused by the pandemic, the development team has decided to halt development. The thing is, however they want to put it, the team was unable to recover from the security breach, and they said so themselves:
“While ideally we’d like to leave the servers open for a while to give those in the community who want it a chance to say goodbye, unfortunately circumstances are such that this isn’t sustainable.”
-Difinitus, Discord Warhammer Odyssey
Obviously it wasn’t the servers that stopped the team from bringing the servers up for players to say goodbye to. All in all, it’s a bit of a sad story, because Warhammer: Odyssey was one of the few mobile MMORPGs that really felt like an MMORPG. Although it was never really finished, and many features were still in development, it was a great indicator that more traditional MMORPGs can succeed on mobile. As long as they’re backed by a strong studio and their priorities are right.
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